Bone name but no object: the transform will be mirrored relative to the named bone of the current armature. Object and bone name: the transform will be mirrored relative to that specific bone of that specific armature.Object but no bone name: the transform will be mirrored relative to the object.The Copy Global Transform add-on can now also mirror the transform ( 606e4b35f2). It is called with "." on the numpad or right click the channels and choose the "Frame Selected Channels" option.Īlternatively press ALT+MMB to frame the channel under the cursor. Works in the Graph Editor and the Dope Sheet. PR #104882Īllows to frame onto the contents of a channel, or a selection of channels. The timecode format follows the user preferences. The format is the following: Duration: (Frame /) It is now possible to display the scene duration in the status bar. PR #105633 PR #105607 Duration Display in the Status Bar It is now used for Extend channel selection ( 6c4da68ad2).Īdd the option to grow/shrink the selection just as in Edit Mode. Ctrl-LMB shortcut for channel renaming is removed.This can be controlled via the new "Translate Roots" checkbox. For backward compatibility the old behavior is retained new armatures will get the new behavior. without parent) positioned where they are, instead of always moving them to the armature's origin. The iTaSC IK solver now supports keeping root bones (i.e.PR #107866 Animation: change Slider Popup menu hotkeys ALT+S for smoothing operators and ALT+D for blending operators. Slider Operators are now available with hotkeys.
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